WEEK 1
updated 1/12/2025
It's really exciting to work on a 10-week project with a talented group of students, and it's great to have industry mentors here to give advice.
During the first class, we were assigned different roles so that everyone could do their best in the group:
Caleb Stovall - 3D/2D
Sydney Relkin - Compositing
Yiqi Zheng - FX
Bomin Kim - FX
Mojie Tang - FX
It's wonderful to have a team of three FX artists, and we can potentially aim for even more FX shots.
With everyone being creative and imaginative, our discussions were efficient and productive. We quickly established our project goal, a luxury watch, and chose our team name, Cronos, inspired by the ancient Greek myth of the Titan in charge of time.


google docs with the progress of discussion
STORYBOARD

storyboard created by Kailey Gorsuch - https://www.kaileygorsuch.com
1# Bubble shot
PREVIS
bubble shot flipbook v01

scatter
I use isooffset to create a volume from a cube and scatter points by density, then use $F to reseed every frame, creating a varying source of the particle simulation. Then I use popsolver for simulation and copy a sphere to the points to create bubbles.

geo

popwind is used to drive bubbles upwards with little swirl.
popwind inside dopnet

popaxisforce is used to generate a centripetal force a larger disturbance, so that bubbles won't wander away while having a nice moving curve.
popaxisforce inside dopnet

attribvop
An attribvop is used to modify the shape of the bubbles with time as an offset of the aanoise, so they are reshaped over time. But it affects points based on their spacial coordinates, so it will make bubbles drift away from their original position.
FEEDBACKS
When using pops, it only calculates based on the points, so bubbles are intersecting the collision object.- from Prof. Fowler

defects
IMPROVEMENTS


VEX of the wrangle
Since the bubbles grow larger along their movements upward, I use a wrangle node to make the pscale increase over time at a random rate.
wrangle inside dopnet
improved sim flipbook

improved geo
To make bubbles stay in their position while they are deforming, use the same attrivop but with a subtract instead of an add before the copy points.
Therefore, it will neutralize with the one below, so the bubble will only deform on the surface without changing its position.


attribvop for neutralization

improved bubbles
Bubbles move around and collide perfectly.
bubbles shot v02