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Nov. 10

Collision Issue

collision_issue.jpg

collision issue

I encountered some particle colliding issue, the particles will slide down from the inner edges of the geometry, as if it has been beveled. And no matter how I turn up the solving substeps or the division of the cube, it won't help. So I assumed it has nothing to do with the mesh and made some experiment.

test 1

test 2

It turns out that how much the collision object looks beveled was related to the size of itself. So I dived in to the staticObject node inside dopnet and checked RBD solver. After messing with thoes parameters I found one that was affecting the shape of collsion, Uniform Divisoins.

uniform divisions.jpg

The Uniform Division parameter controls the resolution of the collision volume representation. When an object is set as a static collider, Houdini converts it into a volumetric grid (voxels) for collision detection, and the Uniform Division parameter specifies the number of voxels, impacting the resolution of this collision volume.

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