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Nov. 9

reference

I chose this video as my reference because it is a great combination of particles, pyro, and RBD simulation.

particle test01

particle_nodes.png

nodes

mountain 00_00_00-00_00_30.gif
mountain_v 00_00_00-00_00_30.gif

animated mountain/ velocity

particle_sim 00_00_00-00_00_30.gif

I added a mountain node under the sphere and animated the amplitude to creat a explotion-like effect. Add trail node to compute velocity then it can be brought into dopnet with particles.

particle sim

pop_sim.png

dopnet

popwind.png

popwind

Vex was used to randomize the air resistance by ID.

two_pop.png

second dopnet

second dopnet

popreplicate.png

pop replicate

popreplicate was used to generate a spreading trail. The velocity stretch controls the length of the tail.

spark_draw.png

trail

creat_Cd.png

add Cd and Alpha to points

Color will be brighter and Alpha will be lowered while particles age.

Alpha - Copy - Copy.png

particle shader

mtlsGeomPropValue can read attributes from point, but be advised that some attribute names are different from which in SOP. For instence Alpha in here is called displayOpacity. Read it and assign it to emission and opacity of the particles.

particles_render.png

particle render

Now particle is glowing and dissipating along with age.

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