Nov. 9
reference
I chose this video as my reference because it is a great combination of particles, pyro, and RBD simulation.
particle test01

nodes


animated mountain/ velocity

I added a mountain node under the sphere and animated the amplitude to creat a explotion-like effect. Add trail node to compute velocity then it can be brought into dopnet with particles.
particle sim

dopnet

popwind
Vex was used to randomize the air resistance by ID.

second dopnet
second dopnet

pop replicate
popreplicate was used to generate a spreading trail. The velocity stretch controls the length of the tail.

trail

add Cd and Alpha to points
Color will be brighter and Alpha will be lowered while particles age.

particle shader
mtlsGeomPropValue can read attributes from point, but be advised that some attribute names are different from which in SOP. For instence Alpha in here is called displayOpacity. Read it and assign it to emission and opacity of the particles.

particle render
Now particle is glowing and dissipating along with age.